It's a very small, simple game. Can be addicting if you want to beat high scores.
Coins frequently spawn at gaps, impossible to collect without losing a heart.
Speed increases in steps, with altitude 50, 150, 250, ... but this is not explained in the game and comes kind of unexpected when you first start playing.
Music fits the game, but I'm missing credits. Did you make the music yourself, if not: who did?
You should finish it, regardless of whether it is well received or not. The question is, can you
Start with better collision response, then make some more interesting levels. Lose the pills unless you find a way of incorporating them into the game, right now they are useless.
Totally agree, the pills are useless right now but they could be interesting if they were used in puzzles (eg. jump into pit of spikes to grab key, rewind time behind actually hitting the spikes)
Level 38, and still no challenge. I don't have to evade boss bullets, I just keep firing at the head for like 10 seconds and that's it.
Lack of balancing makes this game a waste of time. And that's a pity, because assets are really good and I like the concept of randomly generated bosses.
Thanks for the play and sticking in there. I see what you're saying and realizes after the game was done it can seem quite imbalanced for a skilled player. I'm looking at what can be done going forward and mostly it comes down to addressing these issues in the sequel. I'd love to revisit Boss 101 since i love it but my time will probably be best spent on a sequel with some possible twizzles on Boss 101. I do appreciate you taking the time to write! Best, -Tim
Jumping does not always work, scrolling is too fast, and music sucks. Jump sound is played on key press, even when you are in mid-air and cannot actually jump.
It's ok for an LD entry, but there is no rule against making your title at least a little bit more enjoyable before releasing on Newgrounds.
No "Replay" button.
It says 'Sugar is going to play in the snow' if you are chilling at home, and vice versa.
You can still undress the kitten when the score is shown.
Please test the game before releasing it to the public.
Thank you a lot for your detailed feedback! I was working on the bug fixes the whole day and every point you critized should be fine now. :-)
If you find another bug or have again some ideas for improvement, do not hesitate to write / comment again!
I'm at Level 7 and I'll quit playing.
Every level is the same, there are no new gameplay elements. There is no increase in difficulty whatsover. If anything, the levels get easier.
It really, really hurts to see a set of beautiful graphics wasted on this.
Interesting idea, and unusual gameplay. I have a problem with the spikes, though. The collision does not work as expected, you can get killed without even touching them.
Why do I have to start at Day 1 again when I die?
In 6 hours - Update this game .
Controls work well enough to make this a fun experience. The graphics and effects could use a little bit of improvement, but other than that it's a solid game.
No instructions, and if I die, the game just continues. I'm supposed to reload the page to replay?
Please finish your game before uploading to Newgrounds for everyone.
This game is broken in that it does not always capture keyboard input. Try holding down either the up or the down arrow key, the page starts to scroll.
When I click on the link on the bottom, the Flash window turns black (stays that way) and nothing else happens. The game is ok, even if some of the puzzles are unlogical. I never figured out what an "explosive line of 5" is. I really like the ability to undo moves, lets you even undo restarting the game.
Thanks for the feedback, should work better now I've made an update.
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