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6 Game Reviews w/ Response

All 20 Reviews

You should finish it, regardless of whether it is well received or not. The question is, can you
do it?
Start with better collision response, then make some more interesting levels. Lose the pills unless you find a way of incorporating them into the game, right now they are useless.

TeamToastedT0ast responds:

Totally agree, the pills are useless right now but they could be interesting if they were used in puzzles (eg. jump into pit of spikes to grab key, rewind time behind actually hitting the spikes)

Level 38, and still no challenge. I don't have to evade boss bullets, I just keep firing at the head for like 10 seconds and that's it.
Lack of balancing makes this game a waste of time. And that's a pity, because assets are really good and I like the concept of randomly generated bosses.

DarkTimmy responds:

Thanks for the play and sticking in there. I see what you're saying and realizes after the game was done it can seem quite imbalanced for a skilled player. I'm looking at what can be done going forward and mostly it comes down to addressing these issues in the sequel. I'd love to revisit Boss 101 since i love it but my time will probably be best spent on a sequel with some possible twizzles on Boss 101. I do appreciate you taking the time to write! Best, -Tim

No "Replay" button.
It says 'Sugar is going to play in the snow' if you are chilling at home, and vice versa.
You can still undress the kitten when the score is shown.
Please test the game before releasing it to the public.

simanu responds:

Thank you a lot for your detailed feedback! I was working on the bug fixes the whole day and every point you critized should be fine now. :-)
If you find another bug or have again some ideas for improvement, do not hesitate to write / comment again!

Interesting idea, and unusual gameplay. I have a problem with the spikes, though. The collision does not work as expected, you can get killed without even touching them.
Why do I have to start at Day 1 again when I die?

Adrianno responds:

In 6 hours - Update this game .

This game is broken in that it does not always capture keyboard input. Try holding down either the up or the down arrow key, the page starts to scroll.
When I click on the link on the bottom, the Flash window turns black (stays that way) and nothing else happens. The game is ok, even if some of the puzzles are unlogical. I never figured out what an "explosive line of 5" is. I really like the ability to undo moves, lets you even undo restarting the game.

LongLizard responds:

Thanks for the feedback, should work better now I've made an update.

his game has a lot of bugs.
When I try to simultaneously drain both soul containers by clicking on the second lever while the first one is still processing, the first one gets aborted, and ends up in an invalid state. The game still continues in the background, e.g. pressure increases in lvl3 when you are already fired and the scoreboard is displayed. The phone rings even when you are currently holding a soul, leaving not enough time for to answer it if you don't want to abort the judging (annoying, should be avoided).
I imagine the list goes on, I only played for about 10-15 minutes.
Certainly not my type of game, as I'm not the heavy multitasker - I get annoyed quickly when a lot of stuff is going on. Also, all I have to do is to make a series of click-and-drag movements as quickly as possible. The game constantly tells me what to do and does not give me a lot of creative freedom to develop strategies, etc. When I fail, it's usually because I was too slow.

rapidojeux responds:

The game tells you what to do in the firsts levels, to teach you some technics. In the other levels, you're free to play as you want (if you don't want to care of the phone or letters, you can).
The secret to win and make a great score? To be multitasker :)
Thank you for your feedback.

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Joined on 8/23/09

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