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20 Game Reviews

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Name is misleading - where are the cubes, I see only squares!
The concept isn't exactly new, it's just a copy of the plain old Snake game I've known 10-15 years ago. You can play this for days if you are bored enough.
What I miss is at least a little spark of innovation. The only thing you do is count points. There are no upgrades, levels, special effects, sound effects, or music. I'm playing this on the internet, yet the game does not even offer me to share my highscore with others. That's a lot of opportunities wasted.
As far as I can tell, there is only one background image, which is not very pleasing aesthetically, as there are diagonal stripes, which go against the minimal quad design of the snake and collectibles.

his game has a lot of bugs.
When I try to simultaneously drain both soul containers by clicking on the second lever while the first one is still processing, the first one gets aborted, and ends up in an invalid state. The game still continues in the background, e.g. pressure increases in lvl3 when you are already fired and the scoreboard is displayed. The phone rings even when you are currently holding a soul, leaving not enough time for to answer it if you don't want to abort the judging (annoying, should be avoided).
I imagine the list goes on, I only played for about 10-15 minutes.
Certainly not my type of game, as I'm not the heavy multitasker - I get annoyed quickly when a lot of stuff is going on. Also, all I have to do is to make a series of click-and-drag movements as quickly as possible. The game constantly tells me what to do and does not give me a lot of creative freedom to develop strategies, etc. When I fail, it's usually because I was too slow.

rapidojeux responds:

The game tells you what to do in the firsts levels, to teach you some technics. In the other levels, you're free to play as you want (if you don't want to care of the phone or letters, you can).
The secret to win and make a great score? To be multitasker :)
Thank you for your feedback.

The level design is ok, everything else needs a lot more work. The graphics look a lot like placeholders, and there are only two levels.
Plays like an early prototype. Could be an interesting game, but isn't there yet.

Good concept, but could use some more work. I like the idea, graphics, audio. Really like the retro style.
Balancing could be improved - beetles, spikes, lava, worms: too easy mines: way too difficult. Some levels are nearly impossible because the mines go off. Also, every time a mine explodes you die, doesn't matter how far away you actually are.
I also kind of miss meaningful items to collect. Powerups, Upgrades maybe? Bones are only for points, and that gets boring.
Would be nice to see some kind of overall progress. So far I don't know which level I'm in and every level kind of ends the same way.

Nice game, but it got boring way before 100%. Music is a tad too repetitive, too.
Another minor complaint: The controls could be better, I think you should build in acceleration, it can be frustrating if you want to make small movements to reach a green block or jump to a small platform and movement starts at nearly full speed.

Does not work in Google Chrome. Ad screen hides the mouse cursor and "Continue" button is unclickable.
Got it working in Firefox, still not impressed. Feels unfinished, really. Controls are not very intuitive or anything, it's basically just audio clips assigned to random keys on the keyboard. Just some tiny extras and it would be tolerable as a submission. As-is there is not even a visualization or anything, just two badly designed static screens.
My opinion: you should polish this a lot more before releasing it on the web.

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Joined on 8/23/09

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